BringIt Rules

Official General Rules of Participation

Code of Conduct, and Guidelines for BringItTM Last Update 01/05/2022

Please read these Terms of Use carefully as they contain important information regarding your legal rights, remedies, and obligations. These include various limitations and exclusions and a dispute resolution clause that governs how disputes will be resolved.

Introduction

Thank you for using KrowdFit, a wellness rewards program that allows individuals to enter into fitness challenge games (BringIt Challenges) and bet on their ability to reach their fitness targets. The KrowdFit website and related services are operated by KardioFit, Inc. d/b/a KrowdFit (hereafter, “us”, “we”, “KrowdFitTM” or the “Company”). By registering, accessing, or using KrowdFit’s websites (including but not limited to www.KrowdFit.com), any mobile version thereof, or any software system designed to support or permit interaction with the website or its functionality over a network (together the “Site”), you (the “User”) signify that you have read, understand, and agreed to be bound by these Terms of Use (“Terms of Use” or “Agreement”), whether or not you are a registered member of KrowdFit. We reserve the right, at our sole discretion, to change, modify, add, or delete portions of these Rules of Participation at any time without further notice, provided that KrowdFit will post the changes to these Rules of Participation on this page and will indicate at the top of this page the date these terms were last revised. Your continued use of the Site after any such changes constitutes your acceptance of the new Rules of Participation. If you do not agree to abide by these or any future Rules of Participation, then do not use or access (or continue to use or access) the Site. It is your responsibility to regularly check the Site to determine if there have been changes to our Terms of Use, Privacy Policy, Membership Agreement or Rules of Participation and to review said changes. As used in these Terms of Use, a “Sponsor” is a person who is responsible for funding the prize pool for a particular contest, as well as determining the rules applicable to such contest. A Sponsor may include your employer, but can also be an individual or entity unaffiliated with your employer.

BringIt Challenges

  1. BringIt challenges are games of skill. Winners are determined by the criteria stated in each contest’s rules. For each contest, winners are determined by the individuals who use their skill and ability to accumulate the most steps, activity minutes or other such “entries” into the contest. BringIt challenges consist of multiple game types with varying rules and winning criteria. In many cases, these rules and criteria will be determined in advance by the Sponsor, and are not determined by us. You are responsible for reading and understanding the unique rules of the BringIt(s) you participate in.
  2. BringIt challenges may be one of the following types:
    1. Winner Takes All: In this type of BringIt the Organizer has established that one person can win the Prize.
    2. Share of the Pot: In this type of BringIt the Organizer has established that some number of winners will share the Prize.
    3. Wellness Raffle: In this type of BringIt the Organizer has established that some number of winners will be randomly selected to share the Prize.

Eligibility

  1. Use of the Site is void where prohibited. This Site is intended solely for users who are eighteen (18) years of age or older and are residents of the United States or Canada (excluding Quebec). Any registration by, use of, or access to the Site by anyone under 18 is unauthorized, unlicensed, and in violation of these Terms of Use. By using the Site, you represent and warrant that you are 18 or older and that you agree to abide by all of the terms and conditions of this Agreement.

Money

  1. BringIt Prize may be a cash prize funded solely by the Sponsor in advance of the contest or a non-cash prize defined by the sponsor in advance of the contest. At the end of each BringIt, the Prize for that round is rewarded to the winner or in the case of a tie split evenly among all the winners of that round.
  2. Dropping Out. BringIt participants may leave a challenge at any time.

Start Date

  1. Initial Start Date. The BringIt begins on the Start Date, which is established by the Organizer. Note that players joining late do not get extra time at the end. Goals for the game are defined by the Organizer and are not able to be changed once the Start Date has passed.
  2. Winner Announcement. Final verified data will be synced with all approved Wearable Biometric Device manufacture APIs on the last day of the BringIt and all data published at that time will be final. It is the responsibility of the individual players to sync, upload or otherwise make their data available in a timely fashion using the tools provided by the device manufacturer.
  3. Auditing. KrowdFit uses random checks and algorithms to detect unusual activity within a game or across games and employs an auditing system where some players may be required to submit extra proof of their activity. If you are flagged by our system for an audit, you will be contacted my KrowdFit to further validate your data to our satisfaction. You may also be banned from playing again and subject to other penalties. We have a zero-tolerance policy on cheating.

Participation

  1. Players participating in a BringIt must have a compatible fitness tracker connected to their accounts. It is the player’s responsibility to maintain the tracker in good working order and connected to the KrowdFit platform.
  2. Players are responsible for ensuring that their fitness tracker has accurately synced with their KrowdFit account prior to the BringIt ending. BringIt results and data will not be modified after the BringIt has ended.
  3. Different trackers track steps differently it is the players responsibility to ensure your tracker is accurately recording and reporting your activity.
  4. Players caught engaging in any prohibited action shall be ejected at the sole discretion of KrowdFit. Ejected players shall not be entitled to a refund of FPs or purchases. The following actions are examples but not the extent or limitations of prohibited actions:
    1. Tampering with wearable device
    2. Not wearing your own wearable device

Winning

  1. Players selected as the winner(s) of the BringIt challenge will receive a notification within the site or app to “Claim Their Prize”. For BringIt cash prizes Participants must complete the claim process and complete the electronic Affidavit from KrowdFit. Once the Affidavit has been received by KrowdFit the winner(s) will receive their reward payment within 30 business days.
  2. Disputes. Decisions by KrowdFit shall be final.

Code of Conduct

  1. It’s tempting in a competition to intimidate your rivals. We heartily encourage good-natured ribbing in the spirit of friendly competition but we also intend for KrowdFit to be a place where people respect the rights and feelings of others, including third party intellectual property rights. Therefore, we have established certain rules for using KrowdFit and for posting messages, photos, video and other content (“Content”) on KrowdFit, which rules are set forth in the Terms of Use and in this Code of Conduct.
  2. WHEN YOU PARTICIPATE IN A BRINGIT CHALLENGE, YOU ARE AGREEING TO ABIDE BY THE CODE OF CONDUCT AND THE OTHER RULES SET FORTH IN OUR TERMS OF USE. FAILURE TO ADHERE TO THIS CODE OF CONDUCT AND THE TERMS OF USE MAY RESULT, AMONG OTHER THINGS, IN TERMINATION OF YOUR ACCOUNT AND THE DELETION OF CONTENT THAT YOU HAVE POSTED ON KROWDFIT, WITH OR WITHOUT NOTICE, AS DETERMINED BY KROWDFIT IN ITS SOLE DISCRETION. Please refer to our Terms of Use for more information about the rules applicable to your use of KrowdFit and the other rights and remedies of KrowdFit.

Anti-Cheating Provisions

  1. KrowdFit expects and requires fairness on the part of its players. To assure compliance with its standards, KrowdFit reserves the right to require additional post-game audit of results. As part of this audit program, some winning players may be required to submit additional proof of their final entry numbers within 24 hours of being requested to do so. Such testing must show the player’s entry numbers to be within 1% of the winning player’s previously submitted entry to confirm the player’s win. This testing may be accomplished through a Skype session with a KrowdFit official, an audit of data contained through the fitness tracker API, a review of historical performance, or the inspection of the user’s fitness tracker device and its configuration. Instructions on the process will be sent to the player upon being notified of this requirement. Non-compliance by a player with these requirements will result in forfeiture of a player’s winning proceeds and initial bet.
  2. Further, KrowdFit may in its complete discretion decline to permit any individuals to participate in its games. By enrolling in one of KrowdFit’s games, the player accepts all of KrowdFit’s terms and conditions and acknowledges that that the decisions of KrowdFit’s officials shall be final and conclusive with respect to all matters involving KrowdFit fitness loss games.
  3. SUBMISSION OF FRAUDULENT FITNESS INFORMATION NOT ONLY VIOLATES KROWDFIT’S GAME RULES BUT MAY SUBJECT THE PLAYER TO CRIMINAL PENALTIES.

Guidelines for Participating in BringIt challenges Safely

  1. KrowdFit is intended to give you a motivational boost, but it does not serve as a fitness program. We aim to make it fun to stay active but since we don’t know you personally we are agnostic as to how you should go about accomplishing your fitness goals. Everyone’s different and so we can’t advise you properly on how to achieve your fitness goals. In fact, we suggest developing a customized plan just for you with a registered dietician, nutritionist, trainer, or doctor. Note that we may recommend certain approaches and products from time to time on our site and in our emails but you should consult a professional before acting on our advice.
  2. Don’t forget that the point of the game is to improve your overall health and wellness. Don’t do dumb things just to win your BringIt challenge.

Definitions

  1. BringIt Challenge A BringIt Challenge is a contest to compete against a defined target related to steps or physical activity over a set period of time. Sponsors provide the cash or non-cash prize at the outset of the game. The Winner is selected according to the rules of the challenge.
  2. Wearable Biometric Device A Wearable Biometric Device is a device that is compatible with KrowdFit.
  3. Prize The Prize, is distributed to the winner(s) after KrowdFit finalizes the BringIt results, has announced the winner(s) and the winner(s) have returned their Affidavit to KrowdFit.